

This on-deployment Skill dramatically increases Nealter’s already-high ATK and gives her layers of Shield. Firstly, there’s Night-Scouring Gleam, arguably one of the more unique Skills in Arknights. It pales in comparison to her other Skills, however. Her S1, Flaming Edge, is a slow-charging permanent buff that increases Nealter’s attack range, ATK, and ASPD once activated. However, Nealter’s Skills are where she really shines (pun intended). Along with Nealter’s sky-high base ATK, this gives her a noticeable bite even against tough opponents. (We’ll come back to this.) Her E2 Talent, Daybreak, allows her to ignore part of her enemy’s DEF.


Her kit is bursting with unusual tools, starting with her E1 Talent, Brave the Darkness, which inflicts True damage and a Stun on adjacent enemies when she is deployed. Nearl the Radiant Knight (we’ll call her “Nealter” from here on out) has observed this and resolved not to make the same mistake. After much training to perfect her Originium Arts, however, Nearl is returning to the frontlines in a big way: as Nearl the Radiant Knight, a 6* Dreadnought Guard with a dazzling display of different talents: dueling potential, helidrop potential, True damage, extra attack range, extra Blocking, Stuns, Shields, and more.ĭreadnought Guards have typically been hard to use well in Arknights, as they usually combine Block-1 with limited toolsets. It is well known that Margaret Nearl was renowned for her ferocity when she fought as a Knight in Kazimierz, but up until now her focus in Rhodes Island has been on supporting her allies rather than taking point in battle. Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.
